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The Witcher (2007)

Games

Far too rough, but it proves its worth

The dark Slavic atmosphere is highly successful and I like the music a lot, but the maps and enemy placement are rough, with repeated monsters, recycled patterns and extreme difficulty spikes. It is worth looking past its flaws, because it has its great strengths.


Biomutant (2021)

Games

Clunky menus, weak dialogue

The world is vast and the character agile, but the menus are awkward and the size of the world is used as an excuse to recycle assets, so much so that you seem to explore the same place over and over. The main problem is the plot and the dialogue, weak and unclear, with flashbacks that could be better and only a few music tracks. Extraordinarily promising, it remains a nice experiment that, especially in its dialogue, could have been improved enormously.


Blasphemous 2 (2023)

Games

Not as good as the first one, but more of an RPG

The Andalusian Baroque pixel art, the sacred music and a finely balanced difficulty with only one real spike, at Eviterno, are all still there, while the RPG mechanics, with the rosary and the altar system, and the platforming grow. It reuses the same stylistic elements a bit too much and is less innovative, but it remains a beautiful game, perhaps slightly less beautiful than the first, which is best played before coming here.


Blasphemous (2019)

Games

Beautiful, but far too cryptic

The pilgrimage-like atmosphere, with death as excommunication and Guilt to atone for at the altars, is accompanied by Spanish and sacred music and exquisite pixel art. It looks harder than Dark Souls, but damage and exploration are well balanced and only the final bosses raise the bar. It is perhaps too cryptic and has to be pieced together bit by bit, but I strongly recommend it to genre veterans with quick reflexes.


Pillars of Eternity 2 (2018)

Games

Better than the first, although still wordy

The world explores cultures and conflicts, such as the one between the Rauatai and the Huana, the plot is tighter, the dialogue more concise, and abilities, spells and pacing are finally intuitive. What remains is limited music and some reused assets. It is a clear improvement over the first game, and I recommend it to all fans of old-school cRPGs.


Pillars of Eternity 1 (2015)

Games

Bad gameplay destroys everything

The world is grim, polytheistic and individualistic in the Western tradition, the storytelling is gripping and the environments are hand-painted. It is ruined, however, by gameplay full of flaws, with confusing and counter-intuitive abilities, chaotic stronghold time and verbose dialogue. My advice is to play Pillars of Eternity 2 instead.


Hi-Fi Rush (2023)

Games

Lots of rhythm, a few hiccups

Cel-shading, ironic dialogue and robot employees complaining about their shifts give it a cartoon tone. The level design is not always up to scratch and the same musical genre may get tiring in the long run, but the sound design is excellent. Light and fun, it is highly recommended for anyone who loves rock and wants to be carried along by the rhythm.


Ni no Kuni (2013)

Games

The characters are uncontrollable

Studio Ghibli's animation and the soundtrack are of the highest quality, and the real-time combat does not require too much grinding. The battles, however, are chaotic, the allies unresponsive, the plot flat and the side quests reduced to repetitive fetch quests. It entertained me without offering a deep experience, and much could have been cut, but the Studio Ghibli cutscenes are untouchable.


Steelrising (2022)

Games

Nice, but ruined by its maps and bugs

I am not fond of souls-likes, but here the RPG component and the assist mode make the genre accessible to everyone, and the music, the plot and a subplot featuring historical figures such as Robespierre and La Fayette give depth to the world. It is spoiled, though, by bugs, from items that cannot be picked up to enemy health bars that disappear, and by labyrinthine, repetitive maps in which you feel lost. A worthy game that deserved more care in its maps and structure.


Alan Wake (2010)

Games

Combines Stephen King with Nolan

Nolan-style flashbacks and flash-forwards, together with the manuscripts, piece together a Stephen King-like plot, while the maps, true to the horror genre, try to make you lose your bearings. To understand it fully you almost have to finish it twice, but it is a game with a very literate and intelligent plot that anyone who loves this kind of writing will appreciate.


Shorts archive

PlayStation Will Stop Producing Physical Games by 2028

PlayStation Will Stop Producing Physical Games by 2028

This all-digital shift can be bypassed using alternative storefronts and game keys

GamesSocial


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